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Saving and Scaling
You will have to save your magnificent creation to import it into Tomb Raider.
Strpix, a program that you will have to use to import your objects into Tomb Raider,
only imports objects in *.dxf format. Click SaveAs, and name your file, and save as
type *.dxf, or an AutoCad document.
Unfortunately, it's not that simple.
My first attempt at object editing was an attempt to edit Lara's pistols and give
them silencers. I inadvertently made her a pair that were the size of city blocks.
That brings us to Scaling:
As soon as you click save, this window will pop up:
All you really have to worry about here is the size bit of this window.
Here is where a bit of guesswork comes in. It helps to have Strpix3
open at the same time to check the vertices of you objects.
Input these numbers into the multiply input box.
0.0097 - about the size of a gun or key
0.0500 - about the size of the motorbike
0.1000 - Large (about six laras standing on their shoulders)
1.0000 - Mammoth (far too large to even tell what the objects are)
Continue to Importing to Strpix